The £120bn gaming industry is another one of those rare markets seemingly unaffected by the coronavirus pandemic. It’s come a long way in its half a century lifespan.
In 2022, it will have been 50 years since the release of Pong on the Magnavox Oddessy – widely regarded as the first home video game. Atari, Ninetndo and SEGA joined the party in the late 1990s, but since Playstation and Xbox emerged at the turn of the millennium, there have been two dominant players in the gaming console industry: Sony and Microsoft.
But that doesn’t mean that sector isn’t ripe for growth. As we’ll be hearing from a host of gaming experts, the gaming sector continues to go from strength to strength.
Become a subscriber to read the articles in the links below.
This year has marked a new start for the gaming industry: who will survive and who will be left behind? Lauren Almeida examines the investment case in this article.
The board is recommending a £739m takeover offer from TakeTwo - but some investors think that the bid does not value the group highly enough. Our view is in this article.